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Nikki Blom
Nikki Blom
3D Artist at Engine Software
Breda, Netherlands

Summary

In my career as an artist I have primarily worked as a 3D Modeller and Texture Artist, specialized in making props and environment art. Other roles I have performed include Concept Artist, Character Artist, and Tech Artist. When it was called for, I have also provided logos and advertising assets.

In my spare time I like to draw 2D art, using Clip Paint Studio and Photoshop.

Skills

3D ModelingEnvironment ModelingProp ModelingTexturing

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
NDO
NDO
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Monopoly Madness
    • Year
      2021
    • Role
      3D Artist
    • Company
      Engine Software
    • Video Game
      Havocado
    • Year
      2019
    • Role
      Concept Artist, Art Director, 3D Modeller, Texture Artist, Tech Artist, Rigger, Skinner
    • Company
      Webble Games
    • Video Game
      The Automatician
    • Year
      2017
    • Role
      Props Artist
    • Company
      DreamPunks
    • Mobile Game
      Shadow's Edge
    • Year
      2017
    • Role
      Concept Artist, 3D Modeller
    • Company
      Little Chicken Game Company
    • Mobile Game
      AH Efteling App
    • Year
      2017
    • Role
      3D Modeller, Texture Artist
    • Company
      Little Chicken Game Company

Experience

  • Art Lead/3D Artist at Engine Software
    Netherlands
    March 2021 - Present

  • 3D Artist at Webble Games
    Amsterdam, Netherlands
    December 2018 - November 2019

  • 3D Artist Intern at Little Chicken Game Company
    Amsterdam, Netherlands
    November 2016 - April 2017

    I interned at Little Chicken Game Company for one semester during my final year at university. During my time there, I worked on a number of different mobile app projects. I was mainly responsible for making concept art for props and environments and realizing them through modeling and texturing and then implementing them.