Nikki Blom
3D Artist at Engine Software
Breda, Netherlands
Summary
In my career as an artist I have primarily worked as a 3D Modeller and Texture Artist, specialized in making props and environment art. Other roles I have performed include Concept Artist, Character Artist, and Tech Artist. When it was called for, I have also provided logos and advertising assets.
In my spare time I like to draw 2D art, using Clip Paint Studio and Photoshop.
Skills
3D ModelingEnvironment ModelingProp ModelingTexturing
Software proficiency

Unity

Unreal Engine

Maya

ZBrush

Substance 3D Painter

Substance 3D Designer

Photoshop

CLIP STUDIO PAINT

Marmoset Toolbag

xNormal

NDO

Marvelous Designer
Productions
Video Game
Monopoly Madness
Year
2021
Role
3D Artist
Company
Engine Software
Video Game
Havocado
Year
2019
Role
Concept Artist, Art Director, 3D Modeller, Texture Artist, Tech Artist, Rigger, Skinner
Company
Webble Games
Video Game
The Automatician
Year
2017
Role
Props Artist
Company
DreamPunks
Experience
Art Lead/3D Artist at Engine Software
Netherlands
3D Artist at Webble Games
Amsterdam, Netherlands
December 2018 - November 2019
3D Artist Intern at Little Chicken Game Company
Amsterdam, Netherlands
November 2016 - April 2017
I interned at Little Chicken Game Company for one semester during my final year at university. During my time there, I worked on a number of different mobile app projects. I was mainly responsible for making concept art for props and environments and realizing them through modeling and texturing and then implementing them.