In 2021 and 2022, I worked as one of the artists on Monopoly Madness, developed by Engine Software and published by Ubisoft. It is a different take on the classic board game that we all know: with shorter rounds and plenty of power-ups and events, it lives up to its name, as chaos will quickly ensue as you race your friends to own the most properties.
I was mainly responsible for a number of the props and environment textures throughout all of the themes, as well as set-dressing over half the total number of levels according to level concept art. Furthermore, some of my other contributions include implementing assets, adding minor animations and, of course, being a playtest subject.